Jump a peg over a neighbour into an empty hole, removing the jumped peg. Finish with one peg left.
Board
English 33 holes
Daily reset
Midnight UK
0 Boards cleared
0 Games played
0 Daily streak
Daily board
The same scramble for everyoneNew board at midnight UK
Current streak0
Best streak0
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Achievements & Badges
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Pegs32
Classic
Moves0
Time0:00
Tap a peg, then an empty hole two steps away. The jumped peg is removed.
Jumps are orthogonal only, never diagonal. A perfect finish leaves the last peg in the centre with no hints used.
Board clear
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0:00Time
ClassicMode
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How to play
Objective
Clear the English board until one peg remains. A jump is over an orthogonal neighbour into an empty hole two steps away. The jumped peg comes off.
The board
33 holes in a plus-shape: a 7×7 square with the four corners missing. The classic start fills every hole except the centre.
Controls
Tap a peg, then tap the landing hole. Legal landings light up after you select.
Arrow keys jump the selected peg if that jump is legal. U undoes, H hints.
Hint plays one jump. On daily and hard boards it follows a known solution from the scramble.
Difficulty
Easy and Classic: the full 32-peg start. Win with any last peg.
Hard: a short reverse-scramble from one peg in the centre, so the board is solvable.
Daily challenge
Everyone receives the same reverse-scramble of 8 to 14 jumps from a single centre peg. It resets at midnight UK. The first solve of the day counts for the league and your streak.
Statistics
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Win rate
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Settings
Practice start
Easy and Classic use the standard English start. Hard is a short reverse-scramble from one peg in the centre. The daily board is a longer shared scramble.