Full FIDE chess with Font Awesome pieces. Castling, en passant, promotion, checkmate and draws — versus the computer or a friend.
Rules
FIDE
Play
Computer or two players
0 Games won
0 Games played
0% Win rate
Classic game
FIDE rulesCastling, en passant, promotion, checkmate and draws
How to playTap a piece, then a highlighted square. Promote pawns, castle, and claim draws by the book.
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TurnWhite
Medium
Time0:00
Tap a piece, then a highlighted square. Pawns reaching the far rank can become a queen, rook, bishop or knight.
How to play
Objective
Checkmate the other king: attack it so it has no legal escape. White moves first. Pieces are Font Awesome icons from the Maths Vault Pro kit.
How pieces move
King — one square in any direction.
Queen — any number of squares, rank, file or diagonal.
Rook — any number of squares along a rank or file.
Bishop — any number of squares diagonally.
Knight — an L-shape: two then one. It can jump.
Pawn — forward one (two from its starting rank), captures one square diagonally.
Special rules
Castling — king two squares towards a rook, rook hops to the other side. Neither piece may have moved, the path must be empty, and the king may not castle out of, through, or into check.
En passant — if a pawn double-steps alongside an enemy pawn, that pawn may capture it as if it had moved only one square, but only on the next move.
Promotion — a pawn that reaches the far rank becomes a queen, rook, bishop or knight.
Endings and draws
Checkmate — the king is in check and has no legal move.
Stalemate — the side to move has no legal move, but is not in check: draw.
Fifty-move rule — fifty moves each with no pawn move or capture: draw.
Threefold repetition — the same position, to move, with the same rights, occurs three times: draw.
Insufficient material — king versus king, or king and bishop/knight versus king, or bishops of the same colour: draw.